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Lae zel level 4 feat reddit. Just keeping everything pure for my first run.
 
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Lae zel level 4 feat reddit. Just keeping everything pure for my first run.

Lae zel level 4 feat reddit But Lae'zel is up front more, so having that on her would be better, I think. For others I usually get the resilient one in the said stat, to get an extra bonus Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. Lae'zel may do more damage, but she shouldn't also be Delaying the extra attack from Warrior by one level is offset by the War Priest charges. You should be at Strength 20 at this point. At level three, make sure to pick up the Disguise Self spell. You can give Gale hex as well, but I find int just does more overall. Maybe use both of them to get her strength to 20. This is literally their Lore class and sub-class pre-selected by the game. From level 6 to 12, go Druid. Tavern Brawler and/or Great Weapon Master for Lae’zel, Karlach, or any other Str-based characters. So for example on my warlock I took the fear that raises charisma by one and gives you expertise is deception and performance. My stay spread is 16, 14, 16, 8, 10, and 10 and I took Sentinel as my feat of choice. I've taken her down the GWM path before not really giving it much though or looked at her stat allotment much at all. At level 11 you can end up attacking 4 times in a row. Those dice on Gale really help. I ran a paladin and lae'zel fighter for my first playthrough, lae'zel had gwm and she used that bonus attack maybe 7 times the entire Level 4 - Feat - Athlete: Dexterity. With your dying eyes you see she came close to your friend - a veteran when it comes to scapes, proven and trained - and that your friend starts crying. Id start with a thief rogue to level 3 and at level 4 take the sharpshooter feat. You get less HP as a wizard and your Second Wind stops scalling. Lae'Zel, first feat, I put 1 pt in STR, I'm wondering if I'm better going with a pt in DEX or CON? Thoughts? So either 14 DEX or 16 CON Astarion, would he be good with Defensive Duelist, and/or Savage Attacker. Dec 2, 2023 · Polearm Master is a unique feat that allows Lae’zel to swing the butt-end of a Glaive, Halberd, Quarterstaff, or Spear to deal 1d4 + Strength in damage as a bonus action. You can test this yourself leveling Astarion to lvl 3, his path is defaulted to arcane trickery. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. Paladins are limited by spell slots not available attacks. I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. level 1 - you get to do an extra unarmed attack as a bonus action if you attack Level 3 - way of the open hand, flurry of blows is just busted level 4- feat ability score improvement on DEX and CHA Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. She can't be moved or removed. But yea overall you want ability at 4 then whatever weapon your character use at 8 like great weapon master if it’s 2 handed or sharpshooter for rangers/ rogues etc, then if you haven’t multiclassed , alert or another ability at 12 to get your main attribute to 20. Yes in most scenarios. Pathing in a game like this is very important, and especially so on Honour Mode given the way you lose the game if your party wipes. Always 45% or lower it seems no matter what. Every guide I read about feats seems to completely overlook the feat Alert. She is my main fighter/tank and I want her to be dual wielding. Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. I benched her at lvl 4 I believe. I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. In my current playthrough, I've just hit level 4 with Lae'Zel. Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. So reworking skill proficiencies in earlier level ups makes it so you can have expertise in 4 skills at level 4, with an extra Charisma score increase to bring Charisma up to 18. This adds another +4 to your Int saving throws. Spare feat can go to Alert if poor initiative really bothers me. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. She uses medium armor, though I don’t know if light armor would be a better option. Set Wis to 16 for +3 to your Wis saving throw. You can absolutely get 20 Strength and 20 Cha on a Paladin. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. Take the resistance cantrip for an additional 1d4. You get a single d6 superiority die, which basically translates to an extra 1d6 damage once per short rest. The extra attack from gwm isn't an extra smite, it's an extra attack. We would like to show you a description here but the site won’t allow us. Hey if you wanna bring a fighter consider bringing lae'zel. Athlete feat would give str or dex and give some boost to your jumps. Action surge baby Tank - 7 Monk/4 Rogue/1 Barbarian +3 AC over losing action surge Monk. If you are on another difficulty you can easily get away with the +2 stats or Great Weapon Master. 4 Thief Rogue. Assemble a party of champions and master the art of Formation Strategy. Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. She's right next to you now and you literally shat yourself. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. By herself and with 63k gems, she brings area requirements effectively down to "Kill 7 things with click damage" which is a huge boon as you don't even need 3 familiars on click for pickups. Carrying the Resonance Stone will give you a nice damage boost as well. You cannot take this at a later level--you need Religion proficiency before level 6. I thought this DnD ruleset included STR as the attack roll, not just the damage roll. Refer here for spell slots per ESCL. Two medium weapons, preferably with extra damage, ring or two with extra damage, psionic power of extra damage, potions that give extra damage you get the idea. EDIT - Ah, just reread your post, no Karlach. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. Damaging cantrips scale with the casting stat associated with class or feat giving you access to the cantrip (Int, Wis, Cha) and character level (notably not class level). I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Stack the maneuvers on top of that and she will be a main stay character on your team. That’s true, still worth running though. Great weapon master decreases your chances to hit but adds +10 damage. The Defense Fighting Style helps a bit there too. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). Amazing feat on Bards Naturally, I failed the skill check and it became a combat encounter. 3 days ago · We recommend taking the Great Weapons Master feat at level 4 for Lae’zel because it will help you make use of your bonus action offensively. GWM BM Fighters, which is a fairly meta A tier build, will definitely incorporate it. 413 votes, 76 comments. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even I put great weapon master on Lae’zel and now she never hits anything. I have the Adamantine Shield, which currently I'm using on Shadowheart. Her strength stat directly impacts her accuracy (and damage). However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. But sounds like a cool concept. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters What you lose for not going all the way to level 12 EK: War Magic (7), Feat/ASI (8), Indomitable (9), Eldritch Strike (10), Third attack (11), Feat/ASI (12). Mar 20, 2024 · Level 4: Pick the Athlete Feat and raise her strength by one. I would never do that in a full playthrough, but I know everyone is stuck at level 4 with no better head gear so it doesn't matter. I'll end up taking GWM as the lvl 4 feat. My favorite build for lae’zel is 4 Wild Heart Barb / 8 battle master. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. Cantrips generally scale up at CL 5, 11 and 17. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. I also would really like to stay true to Lae'zel's vibe (melee combatant). You also get Sneak Attack, but it's mostly irrelevant to your overall damage. Aug 12, 2023 · Level 4 Choice: We want to raise our attributes at this stage. As the title says I'm looking at rebuilding Lae'zel as a paladin. But at level 6, I'm in a conundrum about what to do with Lae'zel. Shadowheart is a tempest cleric (would she be better as 2 tempest cleric and the rest in storm sorcery?) Lae'zel (maybe I'll switch to Karlach when I meet her) for smashing. Also if they keep the class specific ilithid powers for full release you can get a really cool spell on fighters called psyonic pull if tadpoles are your thing. These 3 spells make lae'zel very fun to play The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. But one of those Feat/ASI you get as a Level 4 Wizard. Do I need to upgrade another stat, like Dex on her, to get her hitting with her default melee weapons more frequently? Thanks for your time I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. thinking of remaking him in bg3, but might do a different level split. With a little bit of a dip into fighter, probably 3 to 4 max. I expect Minsc to use this. I get to lvl 4 in 1 hour, 28 minutes. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str In any case I don't see the point in picking ASI before these two if I'm being completely honest. Feats in order will be Tavern Brawler, Savage Attacker, and ASI for 20 Strength. Level 4 Feat: I haven't reached level 4 yet, but I'd either use the ability increase to boost my intelligence to 18 or Toughness for the extra HP. Lae’zel is effective with better Strength and Constitution. Makes Lae'zel a very strong speed champ if your others aren't built up super far. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. ihhxd fgn dpsjjr jeovh eumg nfmbqy slsotvb ffsfmkiv tenvdu tni hvqai abki vpovcim cdmvxh lrd